This page covers the NEC TurboExpress (US, 1990) and the PC Engine GT, its Japanese twin. They are one machine: same board, same capacitors, same faults, same chipset. The only electrical difference between them is a single 0 ohm resistor that sets the region, so everything below applies to both unless I say otherwise.

For transparency, this page is different from most of the references here. The part of this machine I have real hands-on with is the power side: I design, build and bench-test the two USB-C adapters that let one of these run without its long-dead original brick, and the polarity trap below is the exact hazard those products exist to eliminate. The rest of this page is built from documentation rather than from my own repair count. So I have said which documentation, and how strongly each claim is attested, every time. Where the sources disagree with each other, or where something rests on one person’s bench rather than two, that is called out rather than smoothed over.

That attribution matters more here than on most machines, for one reason: no NEC service manual for the TurboExpress has ever surfaced publicly. The best electrical references that exist are a public-domain reverse-engineered schematic set traced from copper-layer scans of a donor GT board, and RetroSix’s bench-traced wiki pages. The genuine NEC TurboGrafx-16 console manual does exist, and it shares the chipset and the cartridge interface, but its power section describes a completely different machine. Do not carry the console’s 10.5 V across.

The organising idea for this handheld is simpler than most: the capacitors are the machine. Console5 puts it as bluntly as anyone puts anything in this hobby, saying that without total capacitor replacement a Turbo Express is “guaranteed to fail,” and that you should not replace only the audio or display caps, change them all. Almost every symptom below traces back to those capacitors, so the correct first move on nearly any fault is a full recap, and only then diagnosis.

Safety first: the polarity trap

Read this before you plug anything into one. It is the fastest way to destroy a TurboExpress, and it is nastier than most power traps because the wrong plug fits perfectly.

MachineBarrelVoltageCentre polarity
NEC TurboExpress / PC Engine GT3.5 x 1.35 mm7 V DC, 700 mAPOSITIVE
Nintendo Game Boy DMG-013.5 x 1.35 mm6 V DCNEGATIVE

Same barrel. Opposite polarity. The two supplies physically interchange, nothing mechanical stops the mistake, and each one reverse-feeds the other. I cover the same trap from the other side on the Game Boy page, because it is equally lethal in that direction.

The TurboExpress figure is well attested: the GameSX power-supply table, a photograph of the OEM adapter’s own label reading OUTPUT: DC7V 700mA with a centre-positive diagram printed next to it, and the reverse-engineered schematic itself, where the jack’s tip contact feeds the battery-positive rail and the sleeve is the return. Wikipedia’s “6 volt AC adapter” line is simply wrong, and worth knowing about because it is the figure most people will hit first.

Three more things about this jack that are worth burning in.

Do not count on reverse-polarity protection. The reverse-engineered schematic draws a series diode, D500, between the jack node and the battery rail, but it draws it cathode-facing-the-jack, an orientation that would block the adapter rather than pass it. Either the schematic has the part flipped or the topology is something I have not worked out, and its authors mark the whole set provisional. Until somebody meters a real board, treat this machine as having no protection at all and get the polarity right at the plug.

The jack switches ground, not power. Battery negative reaches system ground through inductor L501 and the jack’s own normally-closed switch contact. Inserting a plug breaks that path and hands the ground return to the adapter. That is why a worn jack does not give you a clean dead machine, it gives you random on-and-off cycling on wall power, which is exactly the symptom Console5 lists against a damaged jack or plug. It is also why any adapter or dongle has to make a solid ground contact, not just a solid centre contact.

The safe input window is 7 to 9 V, centre-positive. The OEM adapter is 7 V and a fresh six-cell AA pack is about 9 V nominal, so the machine’s own design already spans that range. RetroSix’s bench procedure confirms the internal 5 V rail still regulates with as little as 6 V injected, which sets a comfortable floor. What is not correct is the TurboGrafx-16 console’s 10.5 V, and it is not a fixed “9 to 10 V” either.

Where my two adapters fit

This is the trap the TurboExpress adapters I build exist to close, so here is exactly what each one does and what it needs. Both use a right-angle 3.5 x 1.35 mm barrel wired centre-positive, and both are labelled on the enclosure with their voltage and polarity, which is the whole point.

  • USB-C 7.5 V adapter, model CA-DTE1. An enclosed boost converter that takes plain 5 V in and regulates 7.5 V out, which sits just above the OEM adapter’s 7 V and comfortably inside the machine’s own 7 to 9 V window. Because it boosts from 5 V rather than negotiating, it needs no USB Power Delivery at all and runs off any USB port that can source about 2 A, including dumb USB-A bricks, laptops, power banks and car ports.
  • USB-C PD 9 V adapter, model CA-DTEL1, the Lite. The budget build. A PD trigger asks the charger for 9 V and passes it straight through, with a status LED that lights once the contract holds. 9 V is the top of the window and exactly what a fresh set of six AA cells delivers. The condition, stated plainly: it requires a USB-C PD source that can actually do 9 V. A 5 V port or a dumb USB-A cable will not work, and a few unusually strict chargers will refuse to hold the contract. If you want something that works off literally any USB source, take the boost version above.

One reconciliation worth flagging because my own listings say it differently: those product pages describe the original NEC brick as 7.5 V at 1.25 A. The repair sources I trust most here (the GameSX power table and that photograph of the adapter label) both say 7 V at 700 mA, and that is the figure I use on this page. It does not change what either adapter is safe to do, since 7.5 V and 9 V both land inside the machine’s design window, but the listing copy is the number I would correct, not this one.

Unlike a Game Gear, the TurboExpress will not shock you through its main rails, but it does carry one genuinely dangerous node: the cold-cathode backlight inverter runs roughly 900 to 1600 V, and it is live on batteries alone because the inverter boosts up from the system rail. Do not put an ordinary scope probe on the backlight connector or the transformer secondary.

Know your board first

There is nothing to identify, and that is the useful finding.

There is no published mainboard revision history for this handheld. ConsoleMods states outright for the whole TurboGrafx-16 and PC Engine family that models are arranged chronologically and there are no revisions, and no source I have enumerates distinct GT or TE mainboard revs. One Console5 board-position capacitor map is explicitly marked as covering both “USA -A-” and “JPN” boards, which is about as direct a statement as you get that the layout does not differ by region.

So the axis that actually matters is region, and you can read it off the outside of the machine:

  • US TurboExpress. Black shell, TurboExpress branding, product code HES-EXP-01 (a single-source code, so do not lean on it). The card slot takes US TurboChips.
  • Japanese PC Engine GT. PC Engine GT branding. Takes Japanese HuCards.

Inside, the one documented electrical difference between them is a single 0 ohm resistor: HuC6280A pin 29 tied to ground selects the US region. It is populated on a US TurboExpress and left open on a Japanese GT. That is half the region lockout; the other half is that the card-edge data bus runs in reverse between the two markets, so D0 on one is D7 on the other. There is no lockout chip anywhere on this machine, and a unit that refuses imports is behaving exactly as designed.

Two board numbers are worth recording if you want to build this section out over time. The reverse-engineered schematic names its donor mainboard 7610 060, and the front control board carries 7610-0641-A. If you see a different silkscreen on a real unit, that is genuinely new information.

Common problems and fixes

Ordered by how often the sources say each one comes up, not by how interesting it is. Nearly all of them route back to the same place, so start there.

Recap first: all 18 capacitors, every unit

This machine is the poster child for surface-mount electrolytic leakage. The electrolyte creeps out under the can, corrodes the pads and eats the traces underneath, and the same failure wears half a dozen different disguises depending on which capacitor let go first.

The community position here is unusually unanimous, and I will attribute it rather than assert it. Console5 says a TurboExpress with original capacitors is “guaranteed to fail,” and follows it with “do not replace only audio or display caps! Change them all!!” RetroSix calls capacitor replacement mandatory maintenance rather than optional for this platform. ConsoleMods says any unserviced GT or TurboExpress must have its capacitors replaced, plus a full clean of leaked electrolyte and repair of corroded traces, on both boards.

The count is 18: seventeen on the main board and one on the front control board, and three independent lists agree designator for designator. Two of them are through-hole, which trips up anyone working from an “it’s all SMD” mental model:

  • CC702, 470 uF, the main power reservoir. It lays over at 90 degrees to clear the RF shield, and its body must not exceed about 6.3 mm diameter or the shell will not close. Do not upsize it for longevity.
  • CC800, 47 uF, on the front control board behind the button membrane. This is the single most-forgotten capacitor on the machine, because it is on a separate board that a main-board recap never touches. If you have a “recapped” unit with flaky buttons, this is what the last person missed.

Whichever you fit, clean and inspect every former cap site under magnification before the new parts go on. The whole point of doing this is that the electrolyte has already been working on the copper, and a beautiful recap over an eaten trace fixes nothing. There is a documented case of exactly that: a completely dead unit recapped with on-hand parts, and the recap “did nothing,” because the problem was corrosion and wrong values, not the capacitors.

Full values, voltages, body dimensions and substitutes are tabled at the bottom of this page. For a resale-refurb operation, Console5 sells a matched kit that covers all 18 plus the two jailbar-fix ceramics, and that is the fastest correct path. Their leaded kit carries one caveat straight from Console5: the factory RF shielding may need altering or removing to clear the taller radial parts, so on a unit you are selling as original-condition, take the surface-mount kit.

Backlight is on but the picture is dim or absent

The signature TurboExpress fault after the recap itself, and it has a named cause. pcengine-fx’s teardown identifies a single 4.7 uF 35 V electrolytic on the line that feeds the LCD’s power as “THE culprit” of the backlight-but-no-picture fault: when it dries or bleeds, the panel no longer gets enough to run. That part is CC501, and RetroSix independently lists CC501 against dim or absent display. Its 50 V sibling CC502 is the other flagged position in the same circuit.

The first thing to establish is that this is not a dead backlight. If the screen glows at all, the whole inverter is doing its job and the fault is downstream.

Then confirm the panel’s bias supply is present. On the LCD ribbon CN201, pin 3 should carry roughly -25 V DC on a healthy machine. That rail is generated by transformer T500, which turns a small AC pulse into about 35 V AC and then rectifies and regulates it down to an adjustable -10 to -30 V. The exact number is one bench source and forum reports of around -29 V also exist, so do not condemn a rail on its precise value; condemn it for being absent or small. What you need to see is a large negative voltage.

The useful structural fact here, and it saves a lot of time: all eight signals at CN201 are present with nothing else connected to the mainboard. So if the drive signals are good at the ribbon and the panel is still dark, the fault is the LCD panel or its daughterboard, not the video source. The full CN201 pinout with expected levels is in the pinout section below.

If the picture is washed out or cannot be dialled in rather than absent, check the contrast path. The thumbwheel is not a divider in the usual sense, it is a 0 to 4.7 kilohm variable resistance across ribbon pins 2 and 8, with 0 ohms giving an over-bright picture and 4.7 k giving black. Verify it actually sweeps that range. The real contrast drive voltages are generated on the panel’s own board around its OKI M6370 driver using that -25 V as a reference, so a contrast fault can live on either side of the ribbon.

Dead, distorted or low audio, the speaker especially

Leaking audio-path capacitors, first and second and third. The two 33 uF coupling capacitors CC101 and CC102 are the ones the sources name for low or distorted audio, and the bank of 100 uF power and audio decoupling parts is what they name for no audio at all or a machine that will not power up.

The signal path, so you can bisect it: audio leaves the CPU as analog left on HuC6280A pin 17 and right on pin 18, passes through the coupling capacitors and resistors to a dual 5 kilohm volume thumbwheel, and lands on IC100, an NJM2073M dual power amp fed from the raw battery rail through two 68 ohm resistors. A game card can also inject its own mono audio into that mix.

The output routing is where a very common misdiagnosis lives. With headphones plugged in you get true stereo. With headphones out, the jack’s switch mixes left and right into the amp’s left channel only, and that single channel drives the speaker through front-ribbon pin 11. So the speaker is mono by design, and a speaker that is silent while headphones play perfectly is very often the jack’s switch contacts rather than the amp or the speaker.

RetroSix’s isolation trick is worth knowing: jumper the amp’s left output directly to front-ribbon pin 11 and listen on the speaker. That proves the amp independently of the headphone jack. Solder a speaker across pins 11 and 12 to test the speaker element itself.

One documented gotcha: low speaker output can persist through a correct recap. When that happens, suspect the amplifier, the volume pot, or corroded traces under the old cap sites, not more capacitors.

No backlight at all, sometimes with a blown fuse

Before anything else, confirm the backlight is even enabled, because two separate things gate it and either will look like a dead inverter.

  1. The front board gates it. The circuit only runs when front-ribbon pin 8 is pulled to ground, and the front board is what does the pulling. Bench testing without the front board connected means grounding that pin by hand.
  2. The BLH solder jumper. There is a pad labelled BLH at the top right of the board. With its jumper removed the backlight is intentionally off. That is a documented power-saving modification and also the standard step when fitting a modern screen, so on a used machine it may well have been done on purpose.

Past that, the backlight is a self-oscillating Royer inverter built around transformer T900 and a matched transistor pair, Q900 and Q901, stepping the roughly 9 V system rail up to the 900 to 1600 V that strikes the fluorescent tube. Console5’s common-problems table sends “display backlight does not turn on, fuse may or may not also blow” straight to a shorted Q900 or Q901, so diode-test them. Check fuse F500 for continuity. And check L900, the inductor under epoxy above T900, along with the T900 centre-tap trace that should sit at about 9 V; RetroSix reports that inductor as a frequent open.

Q900 and Q901 must be replaced as a matched pair: RetroSix is explicit that a mismatch burns them both out. And do not confuse them with Q502: the backlight pair are 2SD1898, Q502 is a B1182. Ordering the wrong one is an easy mistake and my own working notes contained exactly that mix-up at one point.

If the tube itself is gone or hopelessly dim, the pragmatic answer in 2026 is usually a modern screen, which deletes the whole high-voltage circuit. See the mods section.

No power, or random on and off

Split this cleanly in two before you start: is there anything on the system rail at all, or is the system rail present and the 5 V dead?

Nothing at all. Walk the input chain. From the battery positive pin the rail runs through inductor L502 (with a 330 ohm resistor in parallel across it), then fuse F500, then the power switch. Battery negative returns through L501 and the DC jack’s ground switch. Any one of those open is a dead machine, and both inductors are usually hidden under epoxy, so buzz them rather than looking at them. Then the jack: the rivet-style centre pin loosens and cracks its joint with age, and Console5’s field fix is to reflow solder onto that centre conductor before condemning the jack. Random on-and-off cycling on wall power specifically is the jack’s signature, for the switched-ground reason in the safety section above.

System rail present, 5 V dead. The +5 V logic rail here is a discrete adjustable series regulator, not a 7805. RetroSix identifies the pass device as Q502, a PNP, with Q503, R507 and C507 forming the loop, and the reverse-engineered schematic gives Q502 the value B1182. Treat Q502’s collector, the large centre tab, as the +5 V test point. RetroSix’s bench procedure is to inject 6 V at the battery terminals first, confirm the collector regulates, and only then raise to 9 V. That procedure is single-source, but it costs nothing and it is the right instinct.

Here is the reading that trips people up: a healthy 5 V rail on this machine can measure anywhere from about 4.5 to 5.0 V. Console5 puts the factory setting of trimmer VR501, the Vcc adjust, at around 4.5 V and notes that these units are not restricted to TTL voltages, while RetroSix’s bench procedure expects something nearer 5 V. Both are inside a healthy range, so treat the whole window as normal. Do not chase a 5.00 V reading and do not “fix” a correct rail by winding VR501. The narrower 4.5 to 4.75 V figure this page used to give came from one source that hedged it itself.

Finally, remember the capacitors. The 100 uF decoupling group is what the sources name for a machine that will not power on, and CC702 is the main reservoir. A shorted power electrolytic drags the rail down and looks like a regulator fault.

Brightness pulses in time with the sound

Weak cells or a sagging supply. Console5 lists it directly: on batteries, if the image is bright or the brightness changes in time with the sound, replace the batteries or test with an adapter. If a stiff supply clears it, that was it. If it persists, the power and decoupling capacitors are no longer holding the rail steady under the combined audio and backlight load, and that is a recap.

This is the one fault where a known-good adapter is a genuine diagnostic instrument rather than a convenience, which is a large part of why I make the adapters at all.

Jailbars and vertical lines

Two different things get conflated here.

Capacitor leakage in the video path produces jailbar artifacts and horizontal lines, and a recap clears those. Separately, there is a distinct jailbar fix that targets fixed-pattern vertical banding by adding two 4.7 uF ceramic capacitors on the video encoder’s decoupling rails. Both Console5 cap kits bundle those ceramics, which is the sensible way to buy them since they arrive with the recap.

So: recap first, then if fixed vertical bars survive on an otherwise good picture, fit the ceramics. Console5 places them at C709 and C715. That designator pair is Console5-only for this handheld (the general fix is documented across the PC Engine family but not those specific positions here), so read the board before you solder.

Genuinely scrambled graphics, meaning wrong tiles and sprites rather than bars, are a different animal. That points at the digital core, the video SRAMs, or corroded address and data traces under a leaked capacitor, and no amount of recapping will help.

Buttons dead or flaky

The front control board carries the BU5782K ASIC and the leaded capacitor CC800 on its 5 V feed. Leaked CC800 or a damaged ribbon path is the usual cause, and CC800 is photographed failed in Console5’s own writeup.

If you want to prove the interface rather than guess, the protocol is documented. The ASIC polls the buttons roughly every 33 ms; a 1 microsecond 5 V pulse on ribbon pin 7 clocks the read, pin 6 carries a reference pulse map, and pins 2 through 5 each encode two buttons by pulse polarity: idle 5 V, one button gives low pulses, the other high pulses, both together pull the line to 0 V. Scope pin 7 for the trigger, then the data pins for their response.

One thing that is not a fault: the I and II sliders are three-position turbo switches, off then roughly 4 Hz then roughly 7 to 8 Hz. A machine that “presses buttons by itself” usually has a slider left in a turbo position.

Replace the BU5782K only if you have proven it dead. It is a scarce NEC ASIC with no drop-in.

A card will not boot

Almost always the contacts or the region, not the board. Clean the card edge and the slot, and try a known-good card of the correct region. RetroSix measured no change in current draw with or without a card inserted, so a bench meter will not see a card problem at all.

If it is region, that is not a fault. See the board section above for the mechanism, and the mods section for the modern fix.

Inside the family: what differs

A short tour of what this hardware actually is, which makes the faults above make sense.

  • It is a TurboGrafx-16 shrunk into a handheld. Same HuC6280A CPU with its integrated 6-channel PSG, same HuC6270 video display controller, same HuC6260 colour encoder, same 8 KB of work RAM and 64 KB of VRAM, same media. What the home console does not have, and what therefore has no OEM documentation anywhere, is the battery front end, the LCD, the negative bias rail and the cold-cathode inverter. That is precisely the part that breaks.
  • One video display controller, not two. Wikipedia’s TurboExpress infobox lists two HuC6270A chips. That is the SuperGrafx console, not this. The schematic shows exactly one, at IC701.
  • The video is natively RGB. The HuC6260 produces analog RGB and drives the LCD with it directly, with no composite round-trip anywhere inside the machine. That is unusual for the era and it is the entire reason RGB screen driver boards give such a good result here.
  • Four separate power rails come off one board. The schematic derives +5V, +5VA analog, +5VL for the LCD and +5VP, plus the negative LCD bias from transformer T500 and the backlight high voltage from T900. The split analog and LCD rails are why the jailbar fix targets specific decoupling positions rather than the logic rail.
  • The front board does three unrelated jobs. It reads the buttons, it gates the backlight, and it carries the speaker. So a disconnected or capacitor-damaged front board presents as “no backlight and no speaker” at the same time while the picture and headphone audio are perfectly fine. That combination is a strong tell.
  • There is no save memory at all. Nothing on this machine is battery-backed; it plays the same save-less HuCards the console does. A community project exists to add battery-backed saves using a harvested HuC6201, but it is shelved with unresolved problems and is not something to plan around.
  • Wikipedia contradicts itself on the panel resolution, giving 336x221 in the infobox and 400x270 in the specifications section. The panel is a roughly 2.6 inch active-matrix colour TFT; I have no panel datasheet, so I am leaving the native grid unsettled rather than picking one.

Mods worth knowing

I do not reproduce anyone’s install guide. This is an orientation to what is worth doing and where the traps are.

  • The recap is not a mod, it is the baseline. A machine that has not had it is a project unit regardless of whether it currently boots, because the leakage is progressive. Nobody pays a premium for it; they price down without it.
  • RGB screen replacement is the marquee upgrade. Because the machine is natively RGB, an RGB-input driver board (LCDDRV, and the newer RGBDRV) gives a sharp direct image with no lossy conversion. The electrical install taps RGB at the LCD connector CN201 but takes sync from HuC6260 pin 44, because the composite sync present at CN201 is inverted. That pin identity is corroborated twice, by RetroSix’s install page and independently by the schematic’s own labelling, so it is one of the more solid facts on this page. The install also disables the original contrast circuit and desolders the BLH jumper to kill the high-voltage inverter, and the shell window has to be widened because the aftermarket panel is larger than the OEM one. Two warnings worth carrying: Console5 states that the good RGB driver boards are not sold through US distributors and that the majority of LCDDRV kits in circulation are counterfeit, and glue-free bracket kits exist specifically so an install does not wreck future serviceability. A hot-glued screen is a mark against a unit.
  • Composite is the budget screen path. Cheaper controller boards want composite, which means first generating a composite signal off the HuC6260 with a small encoder board. It works and it is softer than RGB. Prefer RGB when boards are available.
  • Region-free HuCard. The Kytor connector board transplants your factory slot onto a board that can present the card edge either way round, and you hold SELECT at power-on to switch region, power-cycling to go back. No shell cutting and fully reversible, which is exactly what you want on a machine you might resell. The soldering is expert-level, around 0.2 to 0.3 mm work.
  • USB-C power is the accessory almost every one of these needs, because working original bricks barely exist any more. That is the two adapters in the safety section above.
  • A replacement mainboard is the rescue path, not a value-add. When the electrolyte has eaten more traces than are worth rebuilding, RetroSix’s ReBoard is a full replica you transplant every part onto, and the Board-Folk project publishes public-domain gerbers you can simply have fabbed. Either way it is an expert-level transplant that restores a dead machine rather than making a better one.
  • Small mechanical wins. The slide-switch actuator breaks or goes missing constantly and there is a printed replacement, and printed replacement shells exist for cracked or yellowed cases.

Recap and parts

Order the kit. For this machine specifically, the buy-the-kit argument is stronger than usual: the 18 positions span five capacitance values across four voltage ratings and three body sizes, and two of them are through-hole with mechanical constraints on the can diameter. A vendor kit has already solved the footprint problem, comes with the jailbar ceramics, and costs less than the time you would spend assembling distributor part numbers.

If you do source loose, hold to three rules. Match capacitance and use 6.3 V as the minimum wherever the map says 6 V, because the original 6 V rating simply became 6.3 V in modern parts and the two are the same position. Hold to the original body dimensions so everything clears the RF shield and the shell closes, and in particular keep CC702 at or under 6.3 mm diameter. And keep CC501 and CC502 distinct: they are both 4.7 uF but at different voltages and different sizes, and CC501 is the one behind the video fault.

The parts a TurboExpress repair actually consumes beyond capacitors are short: the DC jack, the Q900/Q901 backlight pair, Q502, the NJM2073M amp, and F500. Everything else is either not a wear part or has no source. All of it is tabled below with what each source actually says.

The hard data behind all of the above (the per-board capacitor maps, the non-capacitor consumables, the chip and connector pinouts, and the schematic facts) follows. Long per-item notes fold away to keep it readable; expand any of them for the full detail. It is organised by region rather than by board revision, for the reason in the board section: there are no documented revisions, and region is where the one real electrical difference lives.

Capacitor lists

All 18, per board. The two tables are deliberately identical between the US and Japanese machines, because one Console5 capacitor map covers both and I would rather show that explicitly than make you infer it. The values are the consolidated agreement of three independent lists; the body dimensions come from the one of them that measured them.

TE TurboExpress (US, 1990): region strap grounded

Board p/n: 7610 060 (mainboard, per the Board-Folk title block) · 7610-0641-A (front control board) · HES-EXP-01 (product code, single-source)

Main board — electrolytics

DesigValueVOEM p/nSubstituteNote
CC100100µF16V100µF 16V SMD alu electrolytic, 8mm case (H8)one of the three large 8 x 9 mm cans console5,retrosix,anthrofox
notes on CC100
Power and audio decoupling. Body 8 x 9 mm on an 8.3 x 8.3 mm land. Leakage from these large cans is what corrodes pads and traces underneath.
CC10133µF6.3V33µF 6.3V or higher SMD, 5mm case (D5)audio coupling: low or distorted audio console5,retrosix,anthrofox
notes on CC101
Body 4 x 5.2 mm. Console5 prints “6v” and anthrofox “6.3V” for this position; those are the same part, 6.3 V being the modern rating that superseded 6 V. Order 6.3 V.
CC10233µF6.3V33µF 6.3V or higher SMD, 5mm case (D5)audio coupling: the other channel console5,retrosix,anthrofox
notes on CC102
CC101 and CC102 together are the pair the sources name for low or distorted audio.
CC103100µF6.3V100µF 6.3V or higher SMD, 6.3mm caseaudio output / power decoupling console5,retrosix,anthrofox
CC104100µF6.3V100µF 6.3V or higher SMD, 6.3mm caseaudio output / power decoupling console5,retrosix,anthrofox
CC500100µF16V100µF 16V SMD, 8mm case (H8)power decoupling; large can console5,retrosix,anthrofox
notes on CC500
Console5’s cap map marks CC500 as a vertical mount on a through-hole conversion.
CC5014.7µF35V4.7µF 35V or higher SMD, 5mm case (D5)THE video-fix capacitor: dim or absent picture with the backlight lit console5,retrosix,anthrofox,pcenginefx-video
notes on CC501

pcengine-fx’s teardown calls this one “THE culprit of the backlight-but-no-picture video issue”: it feeds the LCD’s power line, and when it dries or bleeds the panel no longer gets enough to run. RetroSix independently lists CC501 against “dim or no display”.

Keep it distinct from CC502: same capacitance, different voltage and a different body size.

CC5024.7µF50V4.7µF 50V SMD (often only available in a ~5mm case, which lands fine)the other flagged video-circuit position console5,retrosix,anthrofox
notes on CC502
Body 6.3 x 5.2 mm originally. Do not stock a single 4.7 µF part for both CC501 and CC502 if you care about matching the original footprint and rating.
CC50322µF35V22µF 35V or higher SMD, 6.3mm casesignal path console5,retrosix,anthrofox
CC504100µF6.3V100µF 6.3V or higher SMD, 6.3mm casepower decoupling: no power / no audio console5,retrosix,anthrofox
CC505100µF6.3V100µF 6.3V or higher SMD, 6.3mm casepower decoupling: no power / no audio console5,retrosix,anthrofox
notes on CC505
Console5’s cap map calls for a low or horizontal mount here on a through-hole conversion.
CC700100µF6.3V100µF 6.3V or higher SMD, 6.3mm casepower decoupling console5,retrosix,anthrofox
CC702470µF6.3V470µF 6.3V radial, body diameter 6.3mm MAXIMUMTHROUGH-HOLE. Mounts at 90 degrees to clear the RF shield, and the case will not close on a fatter can console5,retrosix,anthrofox
notes on CC702
The one through-hole electrolytic on the main board and the main power reservoir. Three sources agree it is leaded and lays over at 90 degrees to fit under the RF shield, and anthrofox warns the body must not exceed about 6.3 mm diameter or the housing will not shut. A 6.3 x 11 mm radial is the target. Do not upsize it for “better” longevity.
CC703100µF6.3V100µF 6.3V or higher SMD, 6.3mm casepower decoupling console5,retrosix,anthrofox
CC70410µF16V10µF 16V or higher SMD, 5mm case (D5)signal-path decoupling console5,retrosix,anthrofox
CC900100µF16V100µF 16V SMD, 8mm case (H8)power / audio decoupling; the third large can. Sits in the backlight block console5,retrosix,anthrofox
notes on CC900
Console5’s cap map marks CC900 as a vertical mount on a through-hole conversion.
CC90122µF6.3V22µF 6.3V or higher SMD, 5mm case (D5)audio / signal path console5,retrosix,anthrofox

Front control board (7610-0641-A) — electrolytics

DesigValueVOEM p/nSubstituteNote
CC80047µF6.3V47µF 6.3V or higher radial, 5mm bodyTHROUGH-HOLE, on a separate board behind the button membrane. The single most-forgotten capacitor on this machine console5,retrosix,anthrofox
notes on CC800

A leaded miniature capacitor on the front board’s 5 V feed, right by the BU5782K. Console5 photographs one that has failed and eaten its surroundings, and explicitly uses it to make the point that cap failure here is not limited to surface-mount parts.

If you have a “recapped” unit with dead or flaky buttons, this is the cap the previous owner missed, because it is not on the main board and the shell has to come further apart to reach it.

GT PC Engine GT (Japan, 1990): region strap open

Board p/n: 7610 060 (mainboard, per the Board-Folk title block) · 7610-0641-A (front control board)

Main board — electrolytics

DesigValueVOEM p/nSubstituteNote
CC100100µF16V100µF 16V SMD alu electrolytic, 8mm case (H8)identical to the US board: one Console5 cap map covers both regions console5,console5-capmap,retrosix,anthrofox
CC10133µF6.3V33µF 6.3V or higher SMD, 5mm case (D5)audio coupling console5,console5-capmap,retrosix,anthrofox
CC10233µF6.3V33µF 6.3V or higher SMD, 5mm case (D5)audio coupling console5,console5-capmap,retrosix,anthrofox
CC103100µF6.3V100µF 6.3V or higher SMD, 6.3mm caseaudio output / power decoupling console5,console5-capmap,retrosix,anthrofox
CC104100µF6.3V100µF 6.3V or higher SMD, 6.3mm caseaudio output / power decoupling console5,console5-capmap,retrosix,anthrofox
CC500100µF16V100µF 16V SMD, 8mm case (H8)power decoupling; large can console5,console5-capmap,retrosix,anthrofox
CC5014.7µF35V4.7µF 35V or higher SMD, 5mm case (D5)the video-fix capacitor: dim or absent picture with the backlight lit console5,console5-capmap,retrosix,pcenginefx-video
CC5024.7µF50V4.7µF 50V SMDthe other flagged video-circuit position console5,console5-capmap,retrosix,anthrofox
CC50322µF35V22µF 35V or higher SMD, 6.3mm casesignal path console5,console5-capmap,retrosix,anthrofox
CC504100µF6.3V100µF 6.3V or higher SMD, 6.3mm casepower decoupling console5,console5-capmap,retrosix,anthrofox
CC505100µF6.3V100µF 6.3V or higher SMD, 6.3mm casepower decoupling console5,console5-capmap,retrosix,anthrofox
CC700100µF6.3V100µF 6.3V or higher SMD, 6.3mm casepower decoupling console5,console5-capmap,retrosix,anthrofox
CC702470µF6.3V470µF 6.3V radial, body diameter 6.3mm MAXIMUMTHROUGH-HOLE, mounts at 90 degrees under the RF shield console5,console5-capmap,retrosix,anthrofox
CC703100µF6.3V100µF 6.3V or higher SMD, 6.3mm casepower decoupling console5,console5-capmap,retrosix,anthrofox
CC70410µF16V10µF 16V or higher SMD, 5mm case (D5)signal-path decoupling console5,console5-capmap,retrosix,anthrofox
CC900100µF16V100µF 16V SMD, 8mm case (H8)power / audio decoupling; large can in the backlight block console5,console5-capmap,retrosix,anthrofox
CC90122µF6.3V22µF 6.3V or higher SMD, 5mm case (D5)audio / signal path console5,console5-capmap,retrosix,anthrofox

Front control board (7610-0641-A) — electrolytics

DesigValueVOEM p/nSubstituteNote
CC80047µF6.3V47µF 6.3V or higher radial, 5mm bodyTHROUGH-HOLE, on the separate front board. Easy to miss console5,retrosix,anthrofox

Replacement parts

The non-capacitor parts a TurboExpress repair actually turns on, plus the two escalation paths (a replacement mainboard and a region-free card connector) that are worth knowing exist before you start a job you cannot finish.

Non-cap consumables

FunctionOEM partWhy replacedSubstituteNote
DC power jack (J500)3.5 x 1.35 mm switched barrel, centre-positivethe rivet-style centre pin loosens and cracks its joint: random on/off on wall powerConsole5 sells a direct replacement 'TurboExpress, PC Engine GT DC Power Jack'reflow the centre pin first; replace only if the jack is actually worn console5,console5-store,gamesx-psu,pcenginefx-adapter
notes
Barrel size is corroborated twice (3.5 x 1.35 mm quoted, 3.4 x 1.3 mm measured on a real plug) and centre-positive three times. Because the jack also switches the battery ground return, a worn one gives intermittent cycling rather than a clean dead unit.
DC plug (adapter side)3.4 x 1.3 mm tipthe OEM adapter's own plug is as failure-prone as the jackMouser Kobiconn 171-3224-EX (the part the community adapter-fix thread uses)verify the part on the live distributor page before ordering single sourcepcenginefx-adapter
notes
If you are rebuilding an OEM brick rather than replacing it, this is the plug. Honestly, most of the time replacing the whole supply is the better answer: see the power section on the page above.
Backlight inverter transistors Q900 / Q9012SD1898 (SOT-89-3)a shorted one is the named cause of 'backlight will not turn on, fuse may or may not blow'matched pair only: read the silkscreen on the donor pair and match hFEREPLACE AS A MATCHED PAIR. A mismatch burns them both out console5,retrosix,boardfolk
notes

These sit in the self-oscillating Royer inverter around transformer T900. RetroSix is explicit that they must be closely matched and replaced in pairs.

Do not confuse the 2SD1898 with Q502, the 5 V pass transistor: that is a B1182. Ordering a 2SD1898 to replace a blown Q502 gets you the wrong device, and the corpus behind this page contains exactly that mix-up in an older revision, so it is an easy mistake to inherit.

Also check L900 (under epoxy above T900) and the T900 centre-tap trace, which should sit at about 9 V. RetroSix reports L900 as a frequent open.

5 V pass transistor Q502B1182 (2SB1182), TO-252the +5 V rail is a discrete series regulator, not a 3-terminal IC: a failed pass device kills the machineConsole5 sells it as 'Turbo Express / PC Engine GT Transistor Q502 - B1182'; a small 5 V LDO also works as a field substituteQ502's collector (the large centre tab) is the +5 V test point retrosix,boardfolk,console5-store
notes

Q503, R507 and C507 form the regulation loop around it, and trimmer VR501 sets the output. RetroSix’s LDO conversion is emitter pad to input, collector pad to output, ground to a ground pad: not the base.

One documented disagreement between sources: RetroSix calls Q502 a PNP, and the reverse-engineered schematic gives the value B1182, which is a PNP, so those agree, but an older pass of my own notes recorded 2SD1898 here, which is the backlight part and an NPN. Read the device off the board before ordering.

Audio amplifier IC100NJM2073M (JRC/NJR), silkscreened U10physical damage from adjacent capacitor leakage, or audio still weak after a correct recapNJM2073M is OBSOLETE: new-old-stock and broker channels onlythe through-hole NJM2073D will NOT fit the SMD footprint console5,retrosix,boardfolk
notes

Rarely the fault. Suspect the coupling caps first, the volume pot second, and corroded traces under the old cap sites third.

The part is discontinued, and an earlier version of this row said the opposite. The manufacturer’s own discontinued-product list carries it, and no variant survives: the tape-and-reel NJM2073M-TE1 and the through-hole NJM2073D are both obsolete too. New-old-stock and broker inventory is plentiful and cheap, so it is a sourcing caution rather than a dead end, but do not tell a customer you can order one from a distributor.

Fuse F5001 A / 125 V picofuse, on the battery input downstream of the switch pathopens on a short: classically a shorted backlight transistor1 A subminiature fast-blow; measure the physical form on your board before orderingthe value is from the reverse-engineered schematic only. Read the printed value off the fuse before you buy single sourceboardfolk,console5
notes
A blown F500 is the “no system rail at all” branch of a dead unit. Find what blew it before fitting a new one: Console5 ties a fuse blow to a shorted Q900/Q901.
Jailbar-fix ceramics2 x 4.7µF SMD ceramic (X5R/X7R; an 0805 4.7µF 25V is ample)suppresses fixed-pattern vertical banding that survives a recapboth Console5 cap kits bundle them; Console5 also sells the pair separately for an already-recapped unitan ADDITION, not a replacement for any electrolytic. Console5 places them at C709 and C715: that designator pair is Console5-only single sourceconsole5-store,consolemods
notes
The type, count and kit bundling are multi-source, and the general fix (4.7 µF ceramic on the video encoder’s decoupling rails) is documented across the PC Engine family. The specific C709/C715 designators for this handheld come from Console5 alone. They are physically plausible (the HuC6260 sits in the C7xx block), but nothing independent confirms them, so check the board before you solder.
Power-switch actuatorNEC slide-switch capcommonly broken or missing outrightConsole5 3D-printed replacement actuatorcosmetic/mechanical, but it is a very common small fix single sourceconsole5-store
Replacement mainboard (rescue path)n/aleaked electrolyte has eaten more traces than are worth rebuildingRetroSix ReBoard replacement PCB, or fabricate the public-domain Board-Folk gerbersexpert-level: every IC and connector transplants to the new board. This restores value, it does not add a premium boardfolk,retrosix
notes
RetroSix describes theirs as a full replica with every trace, position and silkscreen remade; it is frequently out of stock. The Board-Folk project publishes the schematic and gerbers in the public domain, so the board can simply be fabbed.
Region-free HuCard connector boardn/aplay both Japanese HuCards and US TurboChips in one machineKytor region-free HuCard connector board (hold SELECT at power-on to switch region)no shell cutting and fully reversible, but the soldering is expert-level: around 0.2 to 0.3 mm work single sourcekytor
notes

The kit does not include the card slot itself. You transplant the factory slot onto the new board. It ships a “Reverser Riser” board because the region mechanism really is a reversed data bus.

Power-cycle to return to the native region, and leave the machine off for 10 to 20 seconds so the region-switch capacitor discharges.

Chip & connector pinouts

The component library: each chip and connector defined once, with an interactive pin diagram and a folded pin table. The revision badge on each card shows which machines it applies to.

Read the confidence tags on this section carefully, because they vary more than usual here. The HuCard card-edge pinout is from the genuine NEC service manual, so it is as solid as anything on this site, but read its region note, because the data bus runs the other way on a Japanese machine. The LCD ribbon and the front-board ribbon are corroborated twice each, by a bench trace and independently by the schematic. The 40-way HuCard flex, the internal AV header and the backlight connector come from that reverse-engineered schematic alone, and its own authors mark it provisional, so if your meter disagrees with those tables, believe your meter.

Where I could not verify a pinout against a datasheet or manual I actually have, the card says so and the table is empty. The three big Hudson chips are the obvious case: I know exactly which parts they are, and for the CPU and the colour encoder I have listed only the handful of pins that two independent sources confirm.

Components & pinouts

Each part is defined once. The revision badge shows whether it applies to the US TurboExpress, the Japanese PC Engine GT, or both: the two are one electrical design apart from the region strap and the card-slot keying, so most cards carry both badges.

Every diagram rotates and flips to match the board in front of you, zooms from a whole-package overview up to 3.2×, and saves at the orientation you are looking at — ↓ SVG matches the screen, and ↓ SVG (print) gives you the same drawing as ink on white. Both are vector, so print them at any size you like, which is the better route for the long connector pinouts since printing this page has to shrink them to fit the sheet. The # beside a part name links to that card, and the one in the pin panel links to a single pin — either link opens the card for whoever you send it to.

Controller / link ASIC NEC BU5782K: IC800, on the front control board TE · GT qfp-32console5,retrosix,boardfolk,boardfolk-ctrl#

serialises the button state onto the 12-pin ribbon and handles TurboLink communication. A scarce NEC ASIC: replace only when proven dead

This is not a simple button matrix. The ASIC polls the buttons roughly every 33 ms and encodes them as a pulse protocol on four data lines, two buttons per line: idle is 5 V, one button of the pair gives low pulses, the other gives high pulses, and both pressed together pulls the line to 0 V. The read is clocked by a 1 microsecond pulse on ribbon pin 7.

Console5 frames the chip as controller signals plus link-cable communication. RetroSix additionally says it “handles headphone audio”, and that half is refuted: the Board-Folk controller-board schematic routes the headphone connector CN801 straight through to mainboard connector CN800 pins 11 and 12 without touching IC800 at all, and there is no audio pin anywhere in the chip’s 32-pin table. Do not chase a headphone fault into this part.

Its absence from the Board-Folk mainboard schematic is because it lives on the front board, not because it is unverified: Board-Folk’s separate controller-board project maps IC800 to BU5782K on board 7610-0641-A.

Package: 32-pin gull-wing QFP. Board-Folk’s recreation of the front board carries the only IC800 footprint that exists, traced from copper scans of an original, and it has 32 pads numbered 1 to 32 with none missing. That is where the pin count comes from; nothing else states it.

No pinout, and no datasheet. Searched again on 2026-08-11 in a real browser rather than a fetcher, because the datasheet aggregators render their documents through JavaScript and a plain fetch cannot see them: datasheet4u, alldatasheet and datasheetarchive all return no result for BU5782K or BU5782, ROHM and Renesas (which absorbed NEC’s semiconductor business) return nothing for either spelling, and the Console5 wiki page for the part is a single sentence with no document attached. The BU prefix belongs to ROHM, so a rebadged catalogue part was worth chasing (that is exactly what the N64’s ENC-NUS turned out to be), and nothing supports it here.

So the pin-level ground truth stays what it was: Board-Folk’s reverse-engineered symbol, one source, no way to check it against a manufacturer document.

Click a pin to see its signal, net, and sources.

Interactive diagram needs JavaScript. The full pinout is in the table below.

No pins captured yet — bench stub.

HuCard connector-board FFC (mainboard end) CN0 TE · GT ffc-40single sourceboardfolk#

40-way flat flex between the mainboard and the HuCard connector daughterboard. Read off the Board-Folk connectors sheet: one source, and that schematic is marked provisional by its authors

Do not confuse this with the 38-pin card edge above. The card edge is the media interface; this is the internal ribbon carrying that bus back to the CPU. The counts differ because this ribbon adds a +5 V pin, a card-detect pull-up node and three grounds.

Everything here comes from one reverse-engineered schematic. If a continuity check disagrees with this table, believe your meter.

Click a pin to see its signal, net, and sources.

Interactive diagram needs JavaScript. The full pinout is in the table below.

PinSignalCatNetNote
1+5Vrailvccsingle source
2XIRQ2signalirq2active low single source
3XRESETsignalresetactive low single source
4HSMsignalhsmhigh-speed mode; test point TP30 sits on this net single source
5WRsignalwractive low single source
6A18busabussingle source
7A17busabussingle source
8A14busabussingle source
9A13busabussingle source
10A8busabussingle source
11A9busabussingle source
12A11busabussingle source
13RDsignalrdactive low single source
14A10busabussingle source
15A20busabusthe handheld ribbon carries A20; the console's card connector stops at A19 single source
16D7busdbussingle source
17D6busdbussingle source
18D5busdbussingle source
19D4busdbussingle source
20D3busdbussingle source
21card detectsignalxcheckpulled to +5 V through R700, 4.7k. The schematic leaves this net unnamed; it sits where the console's XCHECK card-detect does, but I have not confirmed that single source
22HUCARD_AUDIOsignalcart_audiocard audio in, with C701 33pF to ground on the net single source
23A19busabussingle source
24A16busabussingle source
25A15busabussingle source
26A12busabussingle source
27A7busabussingle source
28A6busabussingle source
29A5busabussingle source
30A4busabussingle source
31A3busabussingle source
32A2busabussingle source
33A1busabussingle source
34A0busabussingle source
35D0busdbussingle source
36D1busdbussingle source
37D2busdbussingle source
38GNDgndgndbridge-ok single source
39GNDgndgndbridge-ok single source
40GNDgndgndbridge-ok single source
Internal AV-in header CN200 TE · GT header-8single sourceboardfolk#

the internal header the TurboVision tuner's video path lands on. Do NOT confuse its pin order with the external TurboVision connector below: they are not the same numbering

Read off the Board-Folk connectors sheet only. Net names are the schematic’s; the EXT_ prefix marks them as the external-input side of the video mux.

Click a pin to see its signal, net, and sources.

Interactive diagram needs JavaScript. The full pinout is in the table below.

PinSignalCatNetNote
1PWRrailpwrsingle source
2EXT_BRIGHTsignalext_brightsingle source
3EXT_BLUEsignalext_bluesingle source
4EXT_REDsignalext_redsingle source
5EXT_GREENsignalext_greensingle source
6PWR2railpwr2single source
7EXT_AUDIOsignalext_audiosingle source
8GNDAgndgndaanalog ground single source
LCD ribbon connector CN201: the 8-way yellow flex TE · GT ffc-8retrosix,boardfolk#

the single most useful connector on the machine to meter: every signal is present here with nothing else plugged into the board

Pin ordering is corroborated twice. RetroSix’s bench trace and the Board-Folk connectors sheet agree pin for pin. The voltage and timing figures in the notes below are RetroSix only, because a schematic carries no such annotations. Treat the levels as indicative and the ordering as solid.

The high-value diagnostic: all eight of these signals are present at the ribbon even with nothing else connected to the mainboard. So if the drive signals are here and the panel is still dead, the fault is the LCD panel or its daughterboard, not the video source.

The contrast wheel is not a voltage divider in the usual sense: it is a 0 to 4.7k variable resistance across pins 2 and 8 (0 ohms over-bright, 4.7k black). The actual 12 to 22 V contrast drive is generated on the LCD daughterboard around its OKI M6370 driver, using the negative bias on pin 3 as its reference. So a contrast fault can be the wheel and its path on the mainboard, or the M6370 circuit on the panel board.

Click a pin to see its signal, net, and sources.

Interactive diagram needs JavaScript. The full pinout is in the table below.

PinSignalCatNetNote
1GNDgndgndaanalog ground
2LCD_BRIGHTsignalcontrast1contrast/brightness leg 1, via R512 (12k) to the contrast wheel and the panel's VR600
3LCD biasrailvnegapproximately -25 V DC on a healthy unit: generated by transformer T500. A large NEGATIVE voltage must be present here or the panel will not render The -25 V figure is RetroSix’s bench measurement and is single-source; forum reports of roughly -29 V also exist. The number is not the point, the presence of a large negative bias is. T500 turns a ~3.8 V AC pulse into ~35 V AC, which is then rectified and regulated to an adjustable -10 to -30 V.
4LCD_SYNC (CSYNC)signalcsync_inv5 V composite sync, one pulse every 63.5 microseconds. INVERTED here: an RGB screen mod must take sync from HuC6260 pin 44 instead
5LCD_BLUEsignalblueanalog blue, roughly 1.2 V of swing on a 2.5 V DC offset
6LCD_REDsignalredanalog red, same levels as blue
7LCD_GREENsignalgreenanalog green, same levels as blue
8PWR / contrast leg 2railcontrast25 V rail to the panel and the other end of the contrast resistance; runs to the panel driver's pin 34
Battery connector CN500: 6 x AA pack, about 9 V nominal TE · GT header-2boardfolk,retrosix,consolemods#

the bench injection point. RetroSix's procedure is to inject 6 V here first and confirm the 5 V rail regulates before going to 9 V

From the battery positive pin the rail runs through inductor L502 (with R517, 330 ohms, in parallel across it), then fuse F500, then the power switch SW500. Downstream of the switch it is the system supply that feeds the audio amp, the 5 V regulator, the backlight circuit and the contrast circuit.

That chain is the whole “no power at all” checklist: buzz battery positive to the far side of the fuse, and battery negative through L501 to system ground. An open L501, L502 or F500 is a dead machine, and both inductors are usually hidden under epoxy.

Click a pin to see its signal, net, and sources.

Interactive diagram needs JavaScript. The full pinout is in the table below.

PinSignalCatNetNote
1BATT+railbatt_posto L502 (R517 330 ohm in parallel) then F500 then SW500
2BATT-gndbatt_negreturns through L501 and the DC jack's ground switch
Front control board ribbon CN700: the 12-way white flex TE · GT ffc-12retrosix,boardfolk#

carries the buttons AND gates the backlight AND carries the speaker. A dead or unplugged front board therefore presents as 'no backlight and no speaker' at once, while the picture and headphones stay fine

Two independent sources agree on all twelve positions, with different naming: Board-Folk’s schematic labels the nets, RetroSix’s bench trace names the functions. Both are given below.

The button protocol, per RetroSix: pin 7 pulses high for about 1 microsecond to clock a read; pin 6 carries the reference pulse map; pins 2 to 5 each encode two buttons by pulse polarity. Idle is 5 V, one button gives low pulses, the other high pulses, both together give 0 V.

One timing caveat worth flagging: RetroSix’s own page states the poll period as 33 ms in the prose and 133 ms in the pin table. They cannot both be right and no second source settles it, so treat the exact period as unconfirmed. The pulse-encoding scheme itself is not in doubt.

The I and II sliders are three-position turbo switches: off, roughly 4 Hz, and roughly 7 to 8 Hz. A unit that “autofires by itself” is usually a slider left in a turbo position, not a fault.

Click a pin to see its signal, net, and sources.

Interactive diagram needs JavaScript. The full pinout is in the table below.

PinSignalCatNetNote
1PWR2 / +5Vrailvcc55 V feed; CC800, the one leaded electrolytic on the front board, sits on this rail
2DI0: Up / Isignaldi0Up gives low pulses, I gives high pulses, both give 0 V
3DI1: Right / IIsignaldi1
4DI2: Down / Selectsignaldi2
5DI3: Left / Runsignaldi3
6SEL: pulse mapsignalselthe reference waveform the data pins are compared against
7CLR: read triggersignalclr1 microsecond 5 V pulse that clocks a button read. Scope here first when buttons are dead
8SLEEP: backlight enable (active low)signalsleepthe front board pulls this to ground to turn the backlight on. Bench-testing without the front board means grounding this pin by hand or the backlight will never light
9+5Vrailvcc5second 5 V pin; C702, the 470uF through-hole reservoir, is on this rail
10GNDgndgndbridge-ok
11EAR1: Speaker +signalspkspeaker feed. Jumper the amp's left output here to prove the amp independently of the headphone jack
12EAR2: Speaker returnsignalspk_retNOT a ground reference. It is grounded at the MAINBOARD end only, so with the front board unplugged it floats: do not use it as a probe ground or bridge it to a nearby ground pin The Board-Folk controller-board schematic does not tie pin 12 to the front board’s ground. An earlier version of this row typed it as ground and marked it bridge-ok, which would invite exactly the bridge that puts the amplifier output onto a ground pin.
CCFL backlight connector CN900: the 2-way red flex TE · GT header-2single sourceboardfolk,retrosix#

HIGH VOLTAGE. Roughly 900 to 1600 V of sine sits on this connector when the backlight is running. Do not put an ordinary scope probe on it

Fed from backlight transformer T900 through C901 (33 pF). The classic high-voltage coupling arrangement. The self-oscillating Royer inverter behind it runs off the raw ~9 V system rail, not the 5 V logic rail, and is built around the matched transistor pair Q900/Q901.

RetroSix describes the live pin as the bottom one on the red connector; the Board-Folk sheet puts the transformer drive on pin 1. Those are probably the same pin but I have not confirmed the physical orientation, so treat both pins as hazardous.

Two things that make a “dead backlight” not a backlight fault: the circuit is gated by front-ribbon pin 8 being pulled to ground, and a factory solder jumper labelled BLH at the top right of the board hard-enables it. Remove BLH and the backlight is intentionally off: that is the documented backlight-disable modification, and it is also the first thing to check before you condemn Q900/Q901.

Click a pin to see its signal, net, and sources.

Interactive diagram needs JavaScript. The full pinout is in the table below.

PinSignalCatNetNote
1CCFL drivesignalhvfrom T900 through C901 33pF. 900 to 1600 V sine when running single source
2CCFL returnsignalhv_rettube return single source
Headphone jack (switched) and TurboLink port TE · GTsingle sourceretrosix,console5#

no pinout captured. The switching behaviour is documented and is the useful part; the physical pin numbering is not

What the jack does is more useful than its pin numbers, and it explains a fault people misdiagnose constantly.

With headphones in, the amp’s left output goes to headphone left and the right output to headphone right: true stereo. With headphones out, the jack’s switch mixes left and right together into the amp’s left channel only, and that single channel drives the speaker through front-ribbon pin 11. So the speaker is mono by design, and a speaker that is dead while headphones play perfectly is very often the jack’s switch contacts, not the amp and not the speaker.

TurboLink, the two-player link, is handled by the BU5782K on the front board. I have not found a published TurboLink connector pinout, so there is nothing here to table. If you need one, it is a measure-it job.

No pins captured yet — bench stub.

Video Colour Encoder (VCE) Hudson/NEC HuC6260: IC702 TE · GT qfp-80console5,console5-6260,boardfolk,tg16-sm,retrosix,copetti#

complete 80-pin map. The Console5 drawing and the Board-Folk video sheet agree on all 80 names, and the service manual confirms the supply and ground groups. What only Board-Folk supplies is where the five analog grounds actually go: see below

Applies the palette (32 palettes of 16 colours, each colour 9-bit RGB out of a 512-colour master palette) to the VDC’s 9-bit stream and produces analog RGB. On the home console that RGB gets encoded to composite and RF; on the handheld it drives the LCD directly. That is why this machine is described as natively RGB and why RGB LCD driver boards install cleanly here rather than needing a composite round-trip.

The five analog grounds are not grounded on this hardware. Pins 19, 25, 29, 32 and 39 are named GND (A), and on this board they sit on +5 V instead. Pin 48 is the one analog ground that does reach real ground. This is why a composite mod here is not just “tap Y”: those five have to be lifted off their pads and wired to ground before the encoder section works.

Grade the evidence separately, because the three claims are not equally strong. Which pins form the analog-ground group is 3-source: the service manual prints the OEM group legend (AG: 19.25.29.32.39.48), Console5 names the same six, Board-Folk calls them AGND. That five of them must be lifted and grounded is corroborated by three parties, including an OSH Park screen-mod project of separate authorship from Console5. That they are tied to +5 V rests on Board-Folk alone, whose own title block says provisional. Two minutes with a meter from each of the five to the +5 V rail settles it, and the board is already open if you are reading this.

The home console does not arbitrate: there, all six analog grounds go to analog ground. The handheld genuinely deviates.

Pin 40 (Y/Luma) and pins 20, 26 and 33 (BURS, B-Y, R-Y) are the encoder outputs a composite mod takes its signal from.

Click a pin to see its signal, net, and sources.

Interactive diagram needs JavaScript. The full pinout is in the table below.

PinSignalCatNetNote
15v (D)railvccdigital supply
2OSCsignaloscC706 220 pF to the oscillator net
3GND (D)gndgnddigital ground
4D8busnot connected: the VCE runs on the 8-bit bus here
5D7busdbus
6D6busdbus
7D5busdbus
8D4busdbus
9D3busdbus
10D2busdbus
11D1busdbus
12D0busdbus
135v (D)railvcc
14GND (D)gndgnd
15GND (D)gndgnd
165v (D)railvcc
17BRT-signalbrightness network, local to the encoder section
18BRTCsignalbrightness network, local
19GND (A)gndvccnamed analog ground but traced to +5 V on this board: one of the five a composite mod must lift and ground single source The pin’s membership in the analog-ground group is 3-source. That it sits on +5 V rather than ground is Board-Folk alone, and that schematic is marked provisional. Meter it before you trust it.
20BURSsignalburst output, local: one of the encoder taps a composite mod uses
21+5v (A)railvcc_aanalog supply
22BRT+signalvcc_a
23B-Y-signallocal
24B-YCsignallocal
25GND (A)gndvccnamed analog ground but traced to +5 V on this board: lift and ground for a composite mod single source
26B-Ysignalcolour-difference output, local: a composite-mod tap
27+5v (A)railvcc_a
28B-Y+signalvcc_a
29GND (A)gndvccnamed analog ground but traced to +5 V on this board: lift and ground for a composite mod single source
30R-Y-signallocal
31R-YCsignallocal
32GND (A)gndvccnamed analog ground but traced to +5 V on this board: lift and ground for a composite mod single source
33R-Ysignalcolour-difference output, local: a composite-mod tap
34+5v (A)railvcc_a
35R-Y+signalvcc_a
36+5v (A)railvcc_a
37Y-signallocal
38YCsignallocal
39GND (A)gndvccnamed analog ground but traced to +5 V on this board: lift and ground for a composite mod single source
40Y (Luma)signalluma output: the primary composite-mod tap
41+5v (A)railvcc_a
42Y+signalvcc_a
43SYN-signalsyn_nsync-filter pin: CC704 10 uF to analog ground, and test point TP1 sits on it
44SYNCsignalcsyncNON-INVERTED composite sync: this is the tap point for an RGB LCD driver board. The CSync present at the LCD connector CN201 is inverted, so do not take it from there The pin-44 identity is corroborated three ways: the RetroSix RGB-LCD install page names it as the tap, and the Board-Folk video sheet and the Console5 drawing independently label pin 44 SYNC. The warning that CN201’s CSync is inverted, and the alternate tap at the top of R202/C200, are RetroSix only.
45SYN+signalsyn_psync-filter pin, sitting on the analog supply
46RGB-signalsyn_nshares pin 43's node
47VIDEO Gsignalvideo_ganalog green out: Board-Folk names it simply G
48GND (A)gndgndthe one analog ground that does reach real ground, and the one the Console5 drawing leaves unmarked. Do not lift this one single source
49VIDEO Rsignalvideo_ranalog red out
50+5v (A)railvcc_a
51VIDEO Bsignalvideo_banalog blue out
52RGB+signalvcc_a
535v (D)railvcc
545v (D)railvcc
55GND (D)gndgnd
56GND (D)gndgnd
575v (D)railvcc
58TEST1signalnot connected. The Console5 drawing labels all three test pins simply TEST; the numbering is Board-Folk's
59TEST2signalnot connected
60TEST3signalnot connected
61SELsignalcesel
62VD0busvdbus
63VD1busvdbus
64VD2busvdbus
65VD3busvdbus
66VD4busvdbus
67VD5busvdbus
68VD6busvdbus
69VD7busvdbus
70VD8busvd8the ninth bit: the VDC's background/sprite flag, from IC701 pin 28
71HSYNsignalxhsync
72VSYNsignalxvsync
73CKsignaldckdot clock, shared with IC701 pin 23
74A0busabus
75A1busabus
76A2busabus
77/WRsignalwractive low
78/RDsignalrdactive low
79/CSsignalcekchip select, from CPU pin 59 (/CEK)
808/16signalvccstrapped to +5 V: selects the 8-bit bus
Video Display Controller (VDC) Hudson/NEC HuC6270: IC701 TE · GT qfp-80console5,console5-6270,boardfolk,copetti#

complete 80-pin map. Two independent sources agree on every position: the Console5 pinout drawing for the names, the Board-Folk VDC sheet for the on-board nets

Tile and sprite engine. Reads pattern data from the two external VRAM SRAMs over a 16-bit bus and emits a 9-bit pixel stream (colour/palette index plus a background-or-sprite flag) to the VCE. Up to 64 sprites, 16 per scanline.

One VDC, not two. Wikipedia’s TurboExpress infobox lists “2x HuC6270A”: that is the SuperGrafx console, not this handheld. The Board-Folk schematic shows exactly one, at IC701. Do not order or expect a second.

The data bus runs 8-bit wide here. Pin 22 (8/16) is strapped to +5 V, and pins 4-10 and 12 (D15 down to D8) are left unconnected on this board. A dead upper data pin is not a fault to chase; nothing drives it.

Two names differ between my sources, both cosmetic: pin 28 is SP8G on the Console5 drawing and SPGB on Board-Folk, and pin 24 is /RESET against Board-Folk’s RST. The numbering is identical on all 80.

The two memory buses are separate from the CPU bus. MA0-MA15 and MD0-MD15 go only to IC704 and IC705; a fault on those does not touch HuCard access.

Click a pin to see its signal, net, and sources.

Interactive diagram needs JavaScript. The full pinout is in the table below.

PinSignalCatNetNote
1/CSsignalce7chip select, from CPU pin 60 (/CE7)
2/WRsignalwractive low
3/RDsignalrdactive low
4D15busunconnected: 8-bit bus mode
5D14busunconnected: 8-bit bus mode
6D13busunconnected: 8-bit bus mode
7D12busunconnected: 8-bit bus mode
8D11busunconnected: 8-bit bus mode
9D10busunconnected: 8-bit bus mode
10D9busunconnected: 8-bit bus mode
11Vss1gndgnd
12D8busunconnected: 8-bit bus mode
13D7busdbus
14D6busdbus
15D5busdbus
16D4busdbus
17D3busdbus
18Vdd1railvcc
19D2busdbus
20D1busdbus
21D0busdbus
228/16signalvccstrapped to +5 V: selects the 8-bit bus
23CKsignaldckdot clock, shared with IC702 pin 73
24/RESETsignalresetRST on the Board-Folk symbol; same pin
25/VSYNsignalxvsyncvertical sync in, from IC702 pin 72's net
26/HSYNsignalxhsynchorizontal sync in, from IC702 pin 71's net
27DISPsignalnot connected on this board
28SP8Gsignalvd8the ninth pixel bit (background/sprite flag) into the VCE. Board-Folk names this pin SPGB
29VD7busvdbus
30VD6busvdbus
31VD5busvdbus
32Vdd2railvcc
33Vss2gndgnd
34VD4busvdbus
35VD3busvdbus
36VD2busvdbus
37VD1busvdbus
38VD0busvdbus
39/MWRsignalmwrVRAM write strobe: IC704 pin 27 and IC705 pin 27
40/MRDsignalmrdVRAM read strobe: IC704 pin 22 and IC705 pin 22
41MD0busmdbus
42MD1busmdbus
43MD2busmdbus
44MD3busmdbus
45MD4busmdbus
46MD5busmdbus
47Vdd3railvcc
48MD6busmdbus
49MD7busmdbus
50MD8busmdbus
51MD9busmdbus
52MD10busmdbus
53MD11busmdbus
54MD12busmdbus
55Vss3gndgnd
56MD13busmdbus
57MD14busmdbus
58MD15busmdbus
59MA0busmabus
60MA1busmabus
61MA2busmabus
62MA3busmabus
63MA4busmabus
64MA5busmabus
65MA6busmabus
66MA7busmabus
67MA8busmabus
68MA9busmabus
69MA10busmabus
70MA11busmabus
71Vss4gndgnd
72Vdd4railvcc
73MA12busmabus
74MA13busmabus
75MA14busmabus
76MA15busmabusalso the VRAM chip select: it lands on IC704 and IC705 pin 20, so the 64 KB space is selected by address rather than by a decoder
77/IRQsignalirqshared with CPU pin 44, pulled up
78/BUSYsignalrdypulled up; the CPU's READY net
79A0busabus
80A1busabus
CPU with integrated PSG Hudson/NEC HuC6280A: IC700 TE · GT qfp-80console5,console5-6280,boardfolk,consolemods,kytor,retrosix,copetti#

complete 80-pin map. The Console5 drawing and the Board-Folk CPU sheet agree on all 80 positions; the service manual shows the same numbering on the console's equivalent part

65C02-derived core plus a 6-channel wavetable PSG, a timer, I/O and memory management on one die. Two software-selectable clocks, 7.16 MHz and 1.79 MHz, which are the 21.4772 MHz master crystal divided by 3 and by 12.

The handheld ships the revised -A die. Console5’s chip list writes plain “HuC6280”; the Board-Folk schematic symbol value and ConsoleMods both say HuC6280A, so treat it as the -A revision.

/RD and /WR do not leave the CPU directly. Each passes through a 68 ohm damping resistor first: R176 on pin 62 (/RD), R175 on pin 63 (/WR). Chasing a dead bus, buzz across those two before condemning the CPU. The work RAM sits downstream of them, so an open 68 ohm kills RAM access as well as HuCard access, which looks like a much worse fault than it is. The resistors themselves come from the Board-Folk trace alone; the pin numbering is multi-source.

That damping scheme is specific to this handheld. The desktop PC Engine wires pins 62 and 63 straight to the bus, and the TurboGrafx-16 console uses a single 330 ohm on the write strobe. Do not carry a console-board expectation onto this one.

Names differ on pins 39-42. The Console5 drawing reads EAT, EA3, EA2, EA1; Board-Folk reads ERT, ER3, ER2, ER1. Console5’s is the OEM-derived reading. All four are unconnected here, so nothing rests on it.

Click a pin to see its signal, net, and sources.

Interactive diagram needs JavaScript. The full pinout is in the table below.

PinSignalCatNetNote
1A5busabusbus side of the series resistors
2A4busabus
3A3busabus
4A2busabus
5A1busabus
6A0busabus
7GND (VSS1)gndgnd
8+5V (VAA)railvcc
9N/Cncno-connect. The Console5 drawing leaves this position unlabelled; Board-Folk types it explicitly as a no-connect single source
10OSCsignaloscthrough C705, from crystal X700
11/RESETsignalresetactive low
12/READYsignalrdy
13SXsignalnot connected on this board
14HSMsignalhsmhigh-speed mode, out to CN0 pin 4
15+5V (VPPD)railvcc
16GND (VSS5)gndgnd
17LEFT AUDIO OUTsignalaudio_lleft analog audio out of the internal PSG; feeds the coupling caps then the volume pot then IC100 Board-Folk labels this pin LOUT and RetroSix states left audio is on pin 17, so the identity is corroborated twice over.
18RIGHT AUDIO OUTsignalaudio_rright analog audio out
19+5V Audio (VPPA)railvcc
20Audio GNDgndgnd_a
21GND (VSSA)gndgnd_a
22K0signaldi0controller data in 0: through R718 820 ohm to CN700 pin 2. Test point TP36
23N/Cncno-connect, sitting between K0 and K1. The Console5 drawing leaves this position unlabelled; Board-Folk types it explicitly as a no-connect single source
24K1signaldi1controller data in 1: to CN700 pin 3. Test point TP37
25K2signaldi2controller data in 2: to CN700 pin 4. Test point TP38
26K3signaldi3controller data in 3: to CN700 pin 5. Test point TP39
27K4signalnot connected on this board
28K5signalnot connected on this board
29K6signalregionthe region strap. Tied to GND = US region: populated with a 0 ohm resistor (R723) on a US TurboExpress, left open on a Japanese PC Engine GT. Test point TP40 This is half the region lockout and it is passive: there is no CIC-style coprocessor anywhere on this machine. ConsoleMods states the HuCard boot check reads whether pin 29 is grounded; the Kytor region-free install guide grounds it on a GT by closing jumper R723. The other half is the reversed card-edge data bus.
30K7signalxb
31O0signalselcontroller strobe: through R719 820 ohm to CN700 pin 6. Test point TP41
32O1signalclrcontroller clear: through R720 820 ohm to CN700 pin 7. Test point TP42
33O2signalnot connected on this board
34O3signalnot connected on this board
35O4signalnot connected on this board
36O5signalnot connected on this board
37O6signalnot connected on this board
38O7signalnot connected on this board
39EATsignalnot connected. Board-Folk reads this pin ERT
40EA3signalnot connected. Board-Folk reads ER3
41EA2signalnot connected. Board-Folk reads ER2
42EA1signalnot connected. Board-Folk reads ER1
43IRQ2signalirq2out to CN0 pin 2, pulled up by R707
44IRQ1signalirqshared with IC701 pin 77, pulled up
45NMIsignalvcctied to +5 V: held inactive
46SYNCsignalnot connected on this board
47+5V (VDD)railvcc
48GND (VSS4)gndgnd
49D0busdbus
50D1busdbus
51D2busdbus
52D3busdbus
53D4busdbus
54D5busdbus
55D6busdbus
56D7busdbus
57+5V (VCC)railvcc
58GND (VSS3)gndgnd
59CEKsignalcekVCE select: to IC702 pin 79
60CE7signalce7VDC select: to IC701 pin 1
61/CERsignalcerwork RAM select: to IC703 pin 20
62/RDsignalrdleaves through R176, 68 ohm, before joining the bus: buzz it when the bus looks dead. The work RAM's /OE hangs off the far side The pin number is multi-source. The series resistor is from the Board-Folk trace alone, and their PDF plot draws R175 above R176 while pin 63 sits above pin 62, which reads as a transposition and is not one.
63/WRsignalwrleaves through R175, 68 ohm. The work RAM's /WE hangs off the far side
64A20busabusthrough R714, 100 ohm. The handheld carries A20; the console's card connector stops at A19
65A19busabus
66A18busabus
67A17busabus
68A16busabus
69A15busabus
70A14busabus
71A13busabus
72A12busabus
73A11busabus
74A10busabus
75GND (VSS2)gndgnd
76+5V (VBB)railvcc
77A9busabus
78A8busabus
79A7busabus
80A6busabus
HuCard / TurboChip card-edge connector TE · GT edge-38tg16-sm,kytor#

READ THE REGION NOTE. Pin assignments are the OEM NEC table for the US card interface; a Japanese PC Engine GT presents the data bus reversed

The handheld reads exactly the same media as the home console, on the same 38-pin card edge, and the connector lives on its own daughterboard that links to the mainboard by an FFC ribbon. So the OEM NEC TurboGrafx-16 service manual’s Game Card connector table (printed page 18) is the authoritative pin assignment, and the Kytor install guide independently shows the handheld’s connector silkscreened to 38 pins carrying the same signal set.

The region caveat that makes this table conditional. US TurboChip and Japanese HuCard are the same physical card, region-separated by a swap of the card-edge data pins (ConsoleMods puts it as “D0 on the PCE is D7 on the TG-16 and so on”) together with the CPU pin-29 strap. So the D0..D7 column below is the US mapping. On a Japanese PC Engine GT the data bits run the other way. That is also exactly why the Kytor region-free kit is built around a “Reverser Riser” board rather than a chip.

A card that will not boot is, in my reading of the sources, almost always dirty edge contacts, a tired connector, or the wrong region: not a board fault. RetroSix measured no change in current draw with or without a card inserted, so a bench meter will not see a card problem.

Click a pin to see its signal, net, and sources.

Interactive diagram needs JavaScript. The full pinout is in the table below.

PinSignalCatNetNote
1XCHECKsignalxcheckcard-detect: low with a card seated, high without one
2AUDIOsignalcart_audioaudio in from the card (a HuCard can inject its own mono audio)
3A19busabus
4A16busabus
5A15busabus
6A12busabus
7A7busabus
8A6busabus
9A5busabus
10A4busabus
11A3busabus
12A2busabus
13A1busabus
14A0busabus
15D7busdbusUS mapping: reversed on a Japanese GT
16D6busdbusUS mapping: reversed on a Japanese GT
17D5busdbusUS mapping: reversed on a Japanese GT
18Vssgndgndground
19D4busdbusUS mapping: reversed on a Japanese GT
20D3busdbusUS mapping: reversed on a Japanese GT
21D2busdbusUS mapping: reversed on a Japanese GT
22D1busdbusUS mapping: reversed on a Japanese GT
23D0busdbusUS mapping: reversed on a Japanese GT
24XCEsignalxcechip enable, active low
25A10busabus
26XOEsignalxoeoutput enable, active low
27A11busabus
28A9busabus
29A8busabus
30A13busabus
31A14busabus
32A17busabus
33A18busabus
34XWRsignalxwrwrite strobe, active low
35HSMsignalhsmhigh-speed mode
36XRESETsignalresetreset, active low
37XIRQ2signalirq2interrupt request 2 to the CPU, active low
38Vccrailvcc+5 V to the card
DC input jack (switched barrel) J500: 3.5 x 1.35 mm barrel, CENTRE-POSITIVE TE · GT barrel-3gamesx-psu,pcenginefx-adapter,boardfolk,console5#

CENTRE-POSITIVE. Same barrel as a Game Boy DMG, opposite polarity. Meter any unknown supply before it touches this jack

Centre-positive is confirmed three ways: the GameSX power-supply table for the PC Engine GT, a photograph of the OEM adapter’s own label carrying a centre-positive polarity diagram, and the Board-Folk power sheet, where the tip contact feeds the battery-positive rail and the sleeve is the return.

This jack switches ground, not power. Battery negative reaches system ground through inductor L501 and the jack’s normally-closed switch contact. Insert a plug and that path breaks, handing the ground return to the adapter. Which is why a worn or cracked jack does not produce a clean “no power”: it produces random on/off cycling on wall power, which is exactly the symptom Console5 lists against a damaged DC jack or plug. It is also why any dongle plug has to make a solid ground contact, not just a solid centre contact.

Console5’s field fix for the loose rivet-style centre pin is to reflow solder onto it before condemning the jack.

One thing I could not resolve, and it matters. The Board-Folk power sheet draws a series diode D500 between the jack node and the battery rail with its cathode facing the jack: an orientation that would block the adapter rather than pass it. Either the reverse-engineered schematic has the part flipped, or the topology is something I have not worked out. The practical consequence: do not assume this machine has working reverse-polarity protection. Get the polarity right at the plug.

PinSignalCatNetNote
1centre / tiprailvinPOSITIVE. Runs through common-mode choke X500 to the battery-positive rail
2sleevegndgndreturn / system ground
3switch contactsignalbatt_negnormally closed to the sleeve. Ties battery negative (through L501) to ground only while NO plug is inserted
Audio power amplifier JRC/NJR NJM2073M: IC100 (also silkscreened U10) TE · GT sop-8console5,retrosix,boardfolk,njm2073-ds#

dual low-voltage power amp, fed from the raw battery rail through two 68 ohm resistors. Complete 8-pin map from the manufacturer datasheet. Still in production and orderable by part number

Sits by the volume wheel. Console5’s chip list calls it “JRC 2073”, RetroSix names it NJM2073M and notes the U10 silkscreen, and the Board-Folk video sheet instantiates NJM2073 at reference IC100: three sources, same part. U10 and IC100 are the same component, not two.

Rarely the actual fault. Low or distorted audio on this machine is almost always the coupling capacitors CC101/CC102. The amp is worth suspecting when audio is still weak after a correct recap, or when leakage from an adjacent cap has physically attacked it.

RetroSix’s isolation trick: jumper the amp’s left output, pin 1, to front-ribbon pin 11 and listen on the speaker. That proves the amp independently of the headphone jack’s switching.

The pin table is the manufacturer’s own, and the board wiring is a useful cross-check on it: pin 3 carries a 100 uF coupling cap out toward the jack, which is an output, and pin 5 carries an 820 ohm into a 33 uF, which is a gain-set input. Nothing else is consistent with that.

The through-hole variant is NJM2073D; it will not fit the SMD footprint. Both variants share this pinout.

Click a pin to see its signal, net, and sources.

Interactive diagram needs JavaScript. The full pinout is in the table below.

PinSignalCatNetNote
1OUTPUT Asignalamp_out_lleft output: CC103 100 uF then the output filter to headphone jack J100 pin 2, with R109 47 ohm to analog ground The number itself did not reproduce in my archived scan of the datasheet (that one box printed blank), but the position is unambiguous in an 8-pin package, and RetroSix names pin 1 as output A (left) independently of the Board-Folk symbol, which agrees.
2V+railvsys_ampsupply, taken from the raw battery rail through R102 and R112 in parallel, 68 ohm each
3OUTPUT Bsignalamp_out_rright output: CC104 100 uF then the output filter to J100 pin 3, with R110 47 ohm to analog ground
4GNDgndgnd_a
5B - INPUTsignalamp_fb_rgain-set leg: R106 820 ohm into CC102 33 uF to analog ground. Test point TP64
6B + INPUTsignalamp_in_rright signal in: R107 3.3k to analog ground, and J100 pin 6. Test point TP65
7A + INPUTsignalamp_in_lleft signal in: R108 3.3k to analog ground, off the volume pot VR100 pin 4 and J100 pin 4
8A - INPUTsignalamp_fb_lgain-set leg: R105 820 ohm into CC101 33 uF to analog ground. Test point TP66
TurboVision TV tuner connector (external AV port) TE · GT header-8single sourcegamesx-turbovision#

one published table, republished on a second site: that is one source, not two. Meter before you build against it

This is the connector on the TurboVision accessory itself, with the wire colours from the original table. It is another route into the machine’s native RGB, which is why it is worth having even if you never see a TurboVision.

Pin 8 is labelled only “V-30” in the source with no description. Given the machine generates a large negative LCD bias I would want to know what that pin actually is before connecting anything to it.

Click a pin to see its signal, net, and sources.

Interactive diagram needs JavaScript. The full pinout is in the table below.

PinSignalCatNetNote
1GNDgndgndbrown wire single source
2tvsndsignalaudiosound output, blue wire single source
3V-5railvcc5+5 V input, yellow wire single source
4Gsignalgreengreen out, orange wire single source
5Rsignalredred video, black wire single source
6Bsignalblueblue, red wire single source
7csyncsignalcsynccomposite sync, grey wire single source
8V-30signalunknownunlabelled in the source. Function unknown: do not connect anything to it on the strength of this table single source
Video SRAM (32K x 8), two off HSRM20256LM12: IC704 and IC705 TE · GT sop-28single sourceconsole5,boardfolk,wikipedia-te#

IC704 + IC705 = 2 x 32 KB = the machine's 64 KB of VRAM. All 28 pins, read off the Board-Folk VDC sheet, one source

Identity cross-confirmed by Console5’s chip list and the Board-Folk VDC sheet, and the capacity arithmetic matches the published 64 KB VRAM figure.

The two are identical except for which byte they carry. IC704 sits on MD0-MD7, IC705 on MD8-MD15. Every address, strobe and supply pin is common to both. The data-pin column below names IC704’s bit first, then IC705’s.

Where this table comes from matters. It is a read of the M20256 symbol and its nets on the Board-Folk VDC sheet, not a generic JEDEC map written from memory. It matches the industry 62256-class 32K x 8 footprint position for position, which is a cross-check rather than the source. One reverse-engineered schematic, marked provisional by its authors, is the whole basis.

Pin 20 is worth knowing before you probe. The VDC’s top address line MA15 goes straight to chip select, so the 64 KB space is split by address rather than by a decoder. There is no select logic to fail between them: if one half of VRAM is bad, suspect the SRAM or its bus, not a decoder.

These parts hang off the VDC’s private memory bus. A fault here shows as corrupt tiles or sprites with the rest of the machine working, and it does not touch HuCard access.

Click a pin to see its signal, net, and sources.

Interactive diagram needs JavaScript. The full pinout is in the table below.

PinSignalCatNetNote
1A14busmabussingle source
2A12busmabussingle source
3A7busmabussingle source
4A6busmabussingle source
5A5busmabussingle source
6A4busmabussingle source
7A3busmabussingle source
8A2busmabussingle source
9A1busmabussingle source
10A0busmabussingle source
11I/O1busmdbusMD0 on IC704, MD8 on IC705 single source
12I/O2busmdbusMD1 on IC704, MD9 on IC705 single source
13I/O3busmdbusMD2 on IC704, MD10 on IC705 single source
14Vssgndgndsingle source
15I/O4busmdbusMD3 on IC704, MD11 on IC705 single source
16I/O5busmdbusMD4 on IC704, MD12 on IC705 single source
17I/O6busmdbusMD5 on IC704, MD13 on IC705 single source
18I/O7busmdbusMD6 on IC704, MD14 on IC705 single source
19I/O8busmdbusMD7 on IC704, MD15 on IC705 single source
20/CSsignalmabusdriven straight from the VDC's MA15: address-decoded select, no decoder part single source
21A10busmabussingle source
22/OEsignalmrdoutput enable, from IC701 pin 40 (/MRD) single source
23A11busmabussingle source
24A9busmabussingle source
25A8busmabussingle source
26A13busmabussingle source
27/WEsignalmwrwrite enable, from IC701 pin 39 (/MWR) single source
28Vccrailvccsingle source
Work SRAM (8K x 8) HSRM2264LM10: IC703 TE · GT sop-28single sourceconsole5,boardfolk#

the system's 8 KB of main RAM; not a wear part: listed so you can identify a corrosion-killed memory IC. All 28 pins, read off the Board-Folk CPU sheet, one source

Part identity is cross-confirmed between Console5’s chip list and the Board-Folk schematic symbol value (M2264).

Where this table comes from matters. It is a read of the M2264 symbol and its nets on the Board-Folk CPU sheet (the actual drawing for this designator), not a generic JEDEC map written from memory. It does land position for position on the industry 6264-class 8K x 8 footprint, which is a reassuring cross-check but is not the source. One reverse-engineered schematic, marked provisional by its own authors, is the whole basis. If a continuity check disagrees, believe your meter.

A naming quirk to expect. The Board-Folk symbol labels pins 11, 12 and 13 in descending order, I/O3 then I/O2 then I/O1. The nets on those pins are D0, D1 and D2: ascending, and the standard order. The table below prints the standard order and names the data bit each pin actually carries.

This RAM sits downstream of the CPU’s two 68 ohm strobe resistors: /OE comes off R176 and /WE off R175. An open one of those takes out main memory, not just the card slot.

Click a pin to see its signal, net, and sources.

Interactive diagram needs JavaScript. The full pinout is in the table below.

PinSignalCatNetNote
1N/Cncno-connect on the Board-Folk symbol single source
2A12busabussingle source
3A7busabussingle source
4A6busabussingle source
5A5busabussingle source
6A4busabussingle source
7A3busabussingle source
8A2busabussingle source
9A1busabussingle source
10A0busabussingle source
11I/O1busdbuscarries D0. The Board-Folk symbol labels this pin I/O3 single source
12I/O2busdbuscarries D1. Labelled I/O2 on the symbol as well single source
13I/O3busdbuscarries D2. The Board-Folk symbol labels this pin I/O1 single source
14Vssgndgndsingle source
15I/O4busdbuscarries D3 single source
16I/O5busdbuscarries D4 single source
17I/O6busdbuscarries D5 single source
18I/O7busdbuscarries D6 single source
19I/O8busdbuscarries D7 single source
20/CS1signalcerwork RAM select, from CPU pin 61 (/CER) single source
21A10busabussingle source
22/OEsignalrdoutput enable, off the CPU's /RD through R176 single source
23A11busabussingle source
24A9busabussingle source
25A8busabussingle source
26CS2signalvccsecond, active-high chip select, tied to +5 V single source
27/WEsignalwrwrite enable, off the CPU's /WR through R175 single source
28Vccrailvccsingle source

Schematic facts

Schematic facts

  • OEM adapter: 7 V DC, 700 mA, CENTRE-POSITIVE, 3.5 x 1.35 mm barrel (HES-ACA-04 US / PAD-121 JP) (Wikipedia's '6 volt' figure is wrong: it is contradicted by the power-supply table and by a photo of the adapter's own label)gamesx-psu,pcenginefx-adapter
  • The polarity trap: same 3.5 x 1.35 mm barrel as a Game Boy DMG, OPPOSITE polarity (the DMG is centre-negative) (the two supplies physically interchange and reverse-feed each other, and nothing mechanical stops the mistake)gamesx-psu,pcenginefx-adapter
  • Battery pack: 6 x AA, about 9 V nominal (which is why the machine tolerates well above its 7 V adapter rating)consolemods,boardfolk
  • Safe external-supply window: 7 to 9 V, centre-positive (NOT the TurboGrafx-16 console's 10.5 V: that is a different power circuit on a machine that shares only the chipset)gamesx-psu,retrosix,consolemods
    notes
    The floor comes from RetroSix’s bench procedure, which confirms the 5 V rail still regulates with only 6 V injected; the ceiling is what a fresh 6 x AA pack already delivers.
  • +5 V logic rail: treat 4.5 to 5.0 V as normal, set by trimmer VR501 (a low reading here is usually CORRECT, not a fault. Do not chase a 5.00 V reading)single sourceconsole5,retrosix
    notes
    The narrower 4.5 to 4.75 V window this card used to give is single-source and hedged in its own source, which says the factory setting “seems to be” near 4.5 V. RetroSix’s bench procedure separately expects around 5 V. Both readings are inside a healthy range, so the operative rule is the wider window.
  • 5 V regulator topology: discrete adjustable series regulator around pass transistor Q502 (B1182, PNP), with Q503/R507/C507 as the loop (there is no 7805 on this board. Q502's collector tab is the +5 V test point)console5,retrosix,boardfolk
  • Master crystal: X700, 21.4772 MHz (the standard PC Engine NTSC master clock)boardfolk,copetti
  • CPU clocks: 7.16 MHz and 1.79 MHz, software-selectable (the master clock divided by 3 and by 12)copetti,wikipedia-te
  • LCD bias rail: about -25 V DC at LCD connector CN201 pin 3, from transformer T500 (adjustable -10 to -30 V by design. The exact figure is one bench source; what matters is that a large negative bias is present)single sourceretrosix
  • Backlight inverter: self-oscillating Royer/Jensen circuit around T900 and matched pair Q900/Q901, producing roughly 900 to 1600 V for the CCFL (runs from the raw ~9 V system rail, not the 5 V logic rail. Live on batteries alone)retrosix,console5,boardfolk
  • Backlight enable: front-ribbon pin 8 pulled to ground, plus the BLH solder jumper at the top right of the board (removing BLH intentionally disables the backlight: check it before condemning the inverter)retrosix,console5
  • Fuse: F500, 1 A / 125 V (read the printed value off your own board before ordering)single sourceboardfolk
  • Electrolytic count: 18 total: 17 on the main board plus CC800 on the front control board (three independent lists agree designator for designator)console5,retrosix,anthrofox
  • Line timing at the LCD: composite sync pulses every 63.5 microseconds (about 15.7 kHz horizontal, 60 Hz frame) (standard NTSC line rate; scope it on CN201 pin 4)single sourceretrosix
  • Healthy bench current, 9 V injected: board only 120-160 mA; +LCD 150-190 mA; +front board 180-220 mA; +backlight about 440 mA (one bench, one machine, no independent reproduction. The ~440 mA jump is the CCFL inverter. A card inserted changes nothing)single sourceretrosix
    notes
    Far above these figures means a short; far below with no picture means a sub-block that never came up. Treat the bands as indicative, not as a specification.
  • Region mechanism: passive: a reversed card-edge data bus plus the HuC6280A pin-29 strap to ground. No lockout chip (0 ohm resistor populated on a US TurboExpress, open on a Japanese PC Engine GT. A machine that refuses imports is working as designed)consolemods,kytor,copetti
  • Board designators: mainboard 7610 060; front control board 7610-0641-A (the mainboard number is from the Board-Folk schematic title block, which names the donor board it was traced from)single sourceboardfolk
  • Published mainboard revisions: none (ConsoleMods states outright that the TG16/PCE family has no revisions, and one Console5 cap map is marked as covering both USA and JPN boards)consolemods,console5-capmap
    notes
    The ‘-A-’ in the cap map’s ‘USA -A-’ marking hints something else may exist, but nothing documents it. If you see a silkscreened board number on a real unit, that is worth recording.
  • LCD panel: about 2.6 in (66 mm) active-matrix colour TFT with a CCFL backlight (native pixel grid UNSETTLED: Wikipedia gives 336x221 in its infobox and 400x270 in its specifications section, and I have no panel datasheet to settle it)single sourcewikipedia-te
  • OEM handheld service manual: none exists (no NEC service manual for the handheld has ever surfaced publicly. The best electrical references are the Board-Folk reverse-engineered schematic and RetroSix's bench traces)boardfolk,consolemods
    notes
    The TurboGrafx-16 console service manual is genuine NEC and shares the chipset and the HuCard interface, but its power section (10.5 V, no battery, no LCD, no inverter) does not transfer at all.
  • Button poll: roughly every 33 ms, clocked by a 1 microsecond pulse on front-ribbon pin 7 (the same RetroSix page also prints 133 ms in its pin table, so the exact period is unconfirmed)single sourceretrosix

Reference confidence key

How to read the confidence tags and source citations on the data above. Note that nothing on this device carries a bench tag, for the reason in the introduction: this data is documentation-derived, not measured by me. Everything here is either two-source verified or explicitly flagged as resting on one.

Sources

anthrofox
anthrofox.org Turbo Express capacitor writeup: adds physical body dimensions and SMD land sizes to the cap map
boardfolk
Board-Folk / Cosam reverse-engineered PC Engine GT KiCad schematic set, rev 1.1a (public domain, traced from copper-layer scans of a donor GT board; title block reads 'Differences reverse engineered from original 7610 060 board'). Sheets cited: Power and Oscillator (4/6), Connectors and Misc (5/6). Marked WIP/PROVISIONAL by its authors; ceramic values in particular are flagged unreliable
boardfolk-ctrl
Board-Folk PC-Engine-GT-Controller project (github.com/Board-Folk/PC-Engine-GT-Controller, released to the public domain): the front control board 7610-0641-A recreated from copper-layer scans of an original. Holds the only IC800 symbol and footprint anywhere; the footprint carries 32 pads numbered 1..32, retrieved 2026-08-11
console5
Console5 TechWiki: Turbo Express (wiki.console5.com/wiki/Turbo_Express). IC list, cap list, common-problems table, adjustments, backlight-disable jumper, DC-jack note
console5-6260
Console5 TechWiki HuC6260 80-pin QFP pinout drawing (wiki.console5.com, HuC6260-Pinout.png), same OEM-service-manual lineage. Splits the analog and digital supply/ground groups, and marks the five analog grounds a composite mod has to lift
console5-6270
Console5 TechWiki HuC6270 80-pin QFP pinout drawing (wiki.console5.com, HuC6270-Pinout.png), same OEM-service-manual lineage as the HuC6280 drawing
console5-6280
Console5 TechWiki HuC6280 80-pin QFP pinout drawing (wiki.console5.com, HuC6280-Pinout.png). The wiki page states its pinout source is the TurboGrafx-16 service manual schematic, so it is an OEM-derived reading rather than a community guess
console5-capmap
Console5 board-position cap map for the TurboExpress / PC Engine GT (Luke Sandel), explicitly marked as covering both 'USA -A-' and 'JPN' boards
console5-store
Console5 store pages: SMD cap kit NEC-SMD-TURBOEXPRESS-CK, leaded cap kit, DC power jack, LCD bracket kit, power-switch actuator
consolemods
ConsoleMods wiki: TG16 Model Differences and TG16 Region Information
copetti
Copetti, 'PC Engine / TurboGrafx-16 Architecture'
gamesx-psu
GameSX.com PC Engine family power-supply list (repair:pcepowersupplies). The PC Engine GT / TurboExpress adapter row
gamesx-turbovision
GameSX TurboVision TV tuner connector pinout (republished by epanorama.net; both copies trace back to the one GamesX table, so treat it as a single source)
kytor
Kytor region-free HuCard connector board: product page and the 7-page install PDF
njm2073-ds
New Japan Radio NJM2073 datasheet, Ver.2004-03-01, 10 pages: the manufacturer part document for the IC100 audio amp. Pin configuration is a graphic on page 1; the PDF text layer does not carry it, so it has to be rendered and read
pcenginefx-adapter
pcengine-fx forum thread 6961, 'A/C Adapter Fix': photograph of the OEM adapter label reading OUTPUT: DC7V 700mA with a centre-positive polarity diagram, plus the replacement plug part number
pcenginefx-video
pcengine-fx forum topic 5015, 'REPAIR GUIDE: TurboExpress/PC Engine GT: Video Fix'
retrosix
RetroSix wiki, PC Engine GT bench-traced circuit pages (5V circuit, power from bench, initial power up, backlight driver, LCD circuit, audio circuit, front button board, capacitors)
tg16-sm
NEC TurboGrafx-16 Service Manual, P/N SMTG16 (12/89): the console, not the handheld. Shares the chipset and the HuCard media interface; the power section does NOT transfer. Game Card connector pin assignments read from printed page 18
wikipedia-te
Wikipedia: TurboExpress

Confidence: verified two+ sources agree · single source one source / scan-derived, treat with care · bench my own measurement or practice.

Sources and further reading

These are the outside references this page is built on. I link them rather than copy them, and I would encourage anyone working on one of these to go read the originals, because the documentation for this machine is thin enough that every source matters.

If you would rather buy a working power solution than build one, the TurboExpress adapters are the two described above, and everything else I make is in the shop.